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Legend Of Zelda Tears Of The Kingdom

Legend Of Zelda Tears Of The Kingdom – The Legend of Zelda: Tears of the Kingdom Review A remarkable sequel that somehow raises the bar.

Ask yourself: What do you want from a sequel to The Legend of Zelda: Breath of the Wild? And hostile type? The best dungeons? Completely unexpected new ideas? Or is Hyrule still enough for you? Luckily, you don’t have to pick just one, because Nintendo’s answer to all of these answers is a casual but confident, “Sure.” The Legend of Zelda: Tears of the Kingdom doesn’t necessarily revolutionize what already made Breath of the Wild one of the greatest games of all time, but it’s not the same sequel. This sandbox is bigger, richer and somehow even more ambitious, with creative new systems like vehicle crafting, ridiculous weapon crafting and an updated map with dizzying depth, further revealing the addictive explorations that made the original so compelling. Breath of the Wild felt unfinished, but inexplicably, Tears for the King somehow made it feel like a first draft.

Legend Of Zelda Tears Of The Kingdom

Before we dive deep into Hyrule, a quick note about spoilers. I won’t spoil the tear-jerking (and actually pretty cool) story, but there’s a lot more to these games than plot. That magic is around every corner when you first see one of BotW’s dragons flying high and the last thing I want to do is steal.

The Legend Of Zelda: Tears Of The Kingdom Teases Great Evil

I’m going to talk about how fundamental it is to why this game is so appealing because some of the tears are introduced early on. I’ll preserve as much magic as I can, but if you’ve already decided (like millions of others) that you’re going to play Tears, you should go play it and join in the wonder. And then with me.

The Legend of Zelda: Breath of the Wild is a masterclass in open-world dice and dock gameplay that reinvents the 30-year-old franchise. It offers an amazing sandbox full of mystery, hanging before you dozens of amazing things to explore. I’ve had many adventures in Breath of the Wild, and each one has a unique story behind what led me to them, making stories upon stories. After more than 50 hours of searching the far reaches of Hyrule, I still manage to see things I’ve never seen before. I would easily spend 50 to 100 more to find its exciting moments. –

Plus, you’ll want to play BotW to fully understand a lot of what I’m discussing here – not to mention it’s an incredible game, and you’re doing yourself a disservice by skipping it. When you know what came before the tears, the tears seem smarter and more expansive, but many recognizable fundamentals shine brightly. Things I don’t like are simple things like climbing or sliding pretty much any wall your expandable stamina can take you to, or the idea of ​​shrines acting as self-contained puzzle rooms that you can solve to increase your abilities. There’s time to get here, because there’s a lot of news to cover.

It’s safe to say that those who enjoyed BotW will definitely love Tears because of how similar these two games are. The initial setup is very familiar: you start out in an expertly designed intro area learning the ropes and gaining powerful new abilities, then head out into the open world with a main mission split into four. From there you can do whatever you want. If you know where to look, you can go straight to Gamba’s finale, though it’s not as easy to try this time (which may be for the best, and I don’t recommend it to anyone but indomitable speedsters, who love proudly ).

The Legend Of Zelda: Tears Of The Kingdom Pre Order Guide, Including Collector’s Edition

Most of the cutscenes and larger story moments are reassembled in specific locations around the map, shedding light on Hyrule’s history and the source of the “Abiwave” – ​​a terrifying event at the beginning of Tears that opens ominous chasms. , causing the ruins of an ancient civilization called the Sonai to appear floating in the sky, filling the surface with new structures and strange anomalies. It might not be there yet

The narrative system throughout such a long game leaves you with no immediate connection to its central characters for most of your playtime, but that’s easy to forgive when the story is so fantastic.

Sure, it’s about saving some evil idiots (you’re welcome, Ganondorf) and Princess Zelda as usual, but the direction the familiar shell took

Sometimes in the best way. I’m still amazed that Nintendo went the way they did, and the amazing freshness helps Tears stand out from your typical Zelda plots. It’s not storytelling on the level of a game like God of War or anything, but it’s probably a legitimate high point despite the often-subdued flavor of the entertainment backstory in BotW.

The Legend Of Zelda Tears Of The Kingdom: What To Know Before Playing

While exploration is the lifeblood of the latest Zelda, this is still an absolute tearjerker – especially as the new building system lets you put together custom cars, boats and flying machines. BotW has influenced countless other games since its release in 2017, but one of the most important lessons that very few seem to have learned is that an empty map can be more powerful than a full map. There are a lot of things to do and see, and when you’re given a checklist of spots to systematically clear immediately, it can feel more than exciting. Instead, the bare minimum required to complete the main quest is a pile of needles and a blank map begging you to fill in yourself.

Highlighting points of interest while skydiving, hearing gossip while talking to townspeople, or stumbling upon something interesting can be much more rewarding than following an arrow to your next destination. This comes from experience, but Nintendo is incredibly confident that we’ll be looking for the map’s secrets without getting them directly – and if we don’t see them all, that’s okay. It makes the whole adventure feel much more natural, much less “video gamey” than you might expect, which is crucial, effectively doubling the size of this world.

Even though it’s the same base map as Hyrule, exploration doesn’t feel repetitive in any way, even when looking for BotW secrets. History doesn’t give you a hard number, but it’s been a few years since the Calamity Cannon failed and people are rebuilding. The main city is a brand new outpost that has sprung up out of the castle in Hyrule Field, giving you a hub that evolves in fun ways as you go. It’s a lot of fun to recognize characters or locations and see how they’ve grown or changed, but beyond these obvious differences, Tears sends you down unexpected paths and into unknown places. It kept me looking at parts of Hyrule I knew and loved from a different perspective, breathing a lot of life into a map.

Changes. I’ll leave many of the finer details up to you to figure out for yourself, but I will say that entire areas are massively altered by the turmoil, causing unexpected weather disturbances or creating new terrain to hide chests and shrines. . The main quest has you progressing through several areas, but in over 100 hours of gameplay there are plenty of examples of successful paths I’ve found (and I’m sure there are more. I’ve missed them). For example, Lurelin, a coastal town in the southeast, doesn’t play much of a role in BotW, but Tears immediately tells you that it’s been attacked by pirates, leaving it up to you to both reclaim and rebuild it.

How To Preorder ‘the Legend Of Zelda: Tears Of The Kingdom’

You can’t get enough, there are dozens of caves, wells and sky islands to explore. These are mostly standalone mini-encounters, from hidden fountains to elaborate obstacle courses that test your wits and combat skills. I loved stumbling into a new cave, fighting through winding monster-filled halls, and eventually finding the hidden armor — or sometimes even the big one.

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