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Legend Of Zelda Tears Of The Kingdom Review

Legend Of Zelda Tears Of The Kingdom Review – The Legend of Zelda: Tears of the Kingdom Review An excellent sequel that somehow raises the bar even higher.

Ask yourself this: What do you want from a sequel to The Legend of Zelda: Breath of the Wild? More enemy variety? Better dungeons? Completely unexpected new ideas? Or is there simply more Hyrule for you to explore? Luckily, you don’t have to pick just one, because Nintendo’s answer to all of those answers is a casual but confident, “Sure.” The Legend of Zelda: Tears of the Kingdom isn’t necessarily what already made Breath of the Wild one of the greatest games of all time, but it’s also not a sequel that’s more of the same. This sandbox is bigger, richer, and in some ways more ambitious, with creative new systems like vehicle crafting, ridiculous weapon crafting, and revamped maps with a lot of depth that puts more emphasis on the heady exploration that made the original so captivating. Breath of the Wild felt far from finished, but, inexplicably, Tears of the Kingdom made it feel like a first draft.

Legend Of Zelda Tears Of The Kingdom Review

Before we dive too deep into Hyrule, a quick note about spoilers. I won’t spoil the (actually pretty cool) story Tears tells, but there’s a lot more to these games than plot. That magic when you see one of BotW’s dragons hovering overhead is also around every corner here, and the last thing I want to do is steal.

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I will talk about the teardrop parts that were introduced very early on because they are fundamental to why this game is so impressive. I’ll save as much magic as I can, but if you (like millions of others) have already decided to play Tears, you should probably go play and then come back and share the wonder with me.

The Legend of Zelda: Breath of the Wild is an open-world masterclass and groundbreaking game that reinvents the 30-year-old franchise. It represents a beautiful sandbox full of mystery, there are dozens and dozens of fascinating things just waiting to be explored. I have had many adventures in Breath of the Wild and each one has a unique story that leads me to them and makes them stories on top of stories. Even after spending over 50 hours exploring the far reaches of Hyrule, I still manage to see things I haven’t seen before. I would easily spend another 50 to 100 to find its interesting moments. –

On top of that, you’ll probably want to play BotW to fully understand most of what I’m going to discuss here – not to mention because it’s an amazing game and you’re depriving yourself by skipping it. Tears seem smarter and more elaborate when you know what came before them, but many of the signature basics shine just as brightly. Things as simple as being able to climb almost any wall or your extended stamina can take you, or the concept of shrines acting as self-contained puzzle chambers that you can solve to improve your abilities are things I don’t know. Time to get in here simply because there is so much new to cover.

It’s safe to say that people who enjoyed BotW will almost certainly love Tears, because of how similar the two games are. The starting structure is very familiar: you start in an expertly crafted starting area where you learn the ropes and gain a new set of powerful abilities, then dive into an open world with a main mission marker that quickly splits into four. From there you are free to do whatever you want. If you know where to look you can march straight up to the final camp, although this time it’s not as easy to try (which is probably for the best, as I don’t recommend it to anyone but the compulsive speed runners, whom I proudly salute).

Look, I’m Reviewing The Zelda: Tears Of The Kingdom Trailer And It Gets An Essential

Much of the larger story cutscenes and moments are also re-collected in specific locations around the map, highlighting Hyrule’s history and the source of the “Upheaval” – the bombastic event at the start of the Tear that opens up dangerous chasms, leading to the destruction of an ancient civilization called the Zonai. The remains are seen floating in the sky. And pepper the surface with new structures and strange anomalies. This still may not be it

The narrative structure on such a large game, as it leaves you without direct interaction with its central characters for most of your playtime, is very easy to forgive when the story itself is so great.

Sure, it’s about fending off some evil jerks (welcome, Ganondorf) and saving Princess Zelda as usual, but that’s where the famous shell is heading.

Sometimes in the best possible way. I’m still a little surprised that Nintendo decided to go the route they decided to go, and the surprising freshness helps to tear apart your typical Zelda plot. It’s not game-level storytelling like God of War or anything like that, but it could be a legitimate high point instead of the simple fun background flavor that was mostly relegated to BotW.

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However, exploration is the lifeblood of the latest Zelda, and it’s still a ton of fun – especially when the new building system lets you put together custom cars, boats and flying machines that let you really navigate its world the way you want. . BotW has influenced countless other games since its release in 2017, but one of the most important lessons that few have learned is that empty cards can be more powerful than full ones. There are so many things to do and see, and if you’re immediately given a list of waypoints to methodically tick-off, it can easily feel overwhelming rather than exciting. Instead, you’re given the bare minimum you need to complete the main quest, a pile of pins and a blank map that begs you to fill it yourself.

Marking points of interest while skydiving, hearing rumors while talking to townspeople, or simply getting lost and stumbling upon something interesting is more rewarding than following an arrow to your next destination. This comes from experience, but Nintendo has incredible confidence that we’ll find the secret maps without being led directly to them – and if we don’t see absolutely everything, that’s okay. It makes the whole adventure feel very natural, far less “video game” than you might expect, which is especially important when Tears actually doubles the size of this world.

While this is the same base map as Hyrule, it doesn’t feel repetitive to explore in any way – not even the one that scored BotW for secrets. The story doesn’t give you hard numbers, but it’s been a few years since Cataclysm Ganon was defeated, and people are rebuilding. The capital city is a brand new outpost that has grown out of the castle in Hyrule Field, giving you a hub that evolves in fun ways as you progress. It’s fun to identify characters or places and see how they’ve grown or changed, but beyond those obvious differences, Tears sends you down unexpected paths and into unfamiliar places. Because of this, I constantly saw parts of Hyrule that I knew and loved from a different perspective, breathing a lot of life into a map that clearly still had more than enough to give.

Changes I’ll leave a lot of the finer details for you to figure out on your own, but I will say that entire areas have been drastically altered by the upheaval, causing unpredictable weather anomalies or creating entirely new terrain to hide chests and temples. The main quest has you marching straight through many of these areas, but there are also plenty of off-the-beaten-path examples that I discovered in over 100 hours of gameplay (and I’m sure there are many more). I lost it). For example, the beach town of Laurelin to the southeast didn’t play much of a role in BotW, but almost immediately Tears tells you that it’s been attacked by pirates, putting both saving it and rebuilding it in your hands.

Games Inbox: What Review Scores Will Zelda: Tears Of The Kingdom Get?

That’s not enough for you, there are also dozens and dozens of caves, wells and sky islands to explore. These are all mostly self-contained mini-encounters to complete, ranging from hidden fairy fountains to giant obstacle courses that test your dexterity and combat prowess. I loved stumbling into a new cave and winding through monster-filled halls to eventually find a hidden piece of armor – or sometimes something bigger.

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